Multimedia and Animation

Paper Code: 
GBCA 403A
Credits: 
4
Contact Hours: 
60.00
Max. Marks: 
100.00
12.00

Introduction to Storyboard. Definition of storyboard- its origin and history. Its usage- films, theatre, Animatics, photometric, comic books, business, graphic novels, and interactive media.

12.00

Introduction to camera angles respective to storyboard panels. Close Up, Mid Shot, Extreme Long Shot (Establishing Shot), Long Shot, Extreme Close Up, Shoulder Shot. Overview of Perspective- One Point Perspective, Two Point Perspective, Multiple Point Perspective  

12.00

Implementation of the rule of third. Forced perspective and exaggeration. Designing layouts according to story. Storyboard Terminologies:- close-up shot, high camera angle, jump cut, level camera angle, long shot, low camera angle, pan, pov (point of view shot), reaction shot, tilt, transition, cut.

12.00

Creating Storyboard(s) for TV commercials, Full length animation movie, Limited animation, Live Action Movie and the difference between them.

12.00

Storyboarding and Animatics: Animatics and its importance. Role of lighting and composition in effective storyboarding.

 

References: 

1.    Sergio Paez and Anson Jew, “Professional Storyboarding: Rules of Thumb”, Focal Press.

2.    John Hart, “The Art of the Storyboard: Storyboarding for Film, TV, and Animation”, Focal Press.

3.    Giuseppe Cristiano, “Storyboard Design Course: Principles, Practice, and Techniques: the Ultimate Guide for Artists, Directors, Producers, and Scriptwriters”, Barrons Educational Series Inc.

4.    Fionnuala Halligan, “The Art of Movie Storyboards: Visualising the Action of the World's Greatest Films”, Ilex Press.

5.    Giuseppe Cristiano, “The Storyboard Artist: A Guide to Freelancing in Film, TV, and Advertising”, Michael Wiese Productions.

Academic Year: